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Author : Topic: Glossary  Bottom
 Abalone-Theory-Forum
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 Abalone-Theory-Forum
  Posted 18/11/2005 05:38:25 PM
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Abalone-Glossary

A

B
Block
Board: A hexagonal plate with 61 "spots" (5,6,7,8,9,8,7,6,5 spot-rows)
Broadside-Move: A sideways move by two or three inline-connected marbles at the same time.

C
Capture
Centre
Chute: The outer edged of the board, where you finde the ejected marbles.
Corner

D
Daisy:
healthy and infected Daisy
http://pic.aceboard.net/img/31237/3143/1130413489.jpghttp://pic.aceboard.net/img/31237/3143/1130413348.jpg

Det: A marble in a position from which it can be ejected and from which it has no escape route: "det marble".


E
Edge
Ejection: A marble is ejected, when it is pushed off the board.

F

G
Gambit: A voluntary sacrifice of a marble to achieve a gain.
Group:

H

I
In-line-move:

J

K

L
Line: Two or three marbles that move along the direction in which they are aligned:

M
Marble(s) In the beginning there are 14 black marbles and 14 white marbles on the "board".
Marble (isolated)
Marble (captured)
Move: On his/her turn, a player may shift one, two, or three marbles together in any of the six possible directions, provided there is an adjacent free space on the board. There are: In line and broadside-moves. When two or three marbles of the same colour shift together, they must be moved in the same direction. Moving more than three marbles of the same colour on a single turn is not allowed.

N

O

P
Pac: Position of Balanced Forces. The three possible Pacs are the following: 1 to 1 Pac, 2 to 2 Pac, 3 to 3 Pac
Pair: two connected, same-coloured marbles
Prison
Push: To push your opponent's marbles, a "Sumito" must be set up, i.e. one of the three superiority positions. The opponent's "marbles" may only be "pushed" "in line" when in contact and only providing there is a "free space" behind the attacked marble or "group" of two marbles.
Pushing is not allowed if: There is no free space behind your opponent's group. There is an empty space between your group and the opponent's. The marbles are not in line.

Q

R
Ring(s)
Row

S
Square:
Sumito: Numerical superiority in line; "to set up a Sumito". As soon as the marbles of a player are touching in inline-direction his opponent marbles, he may push them if he is in a Sumito position, meaning that he have the numerical superiority. There are 3 possible Sumitos: 3 vs 1 Sumito, 3 vs 2 Sumito, 2 vs 1 Sumito
Space, free or empty: if ther is not nay marble on a spot of the board.
Spot: There are 61 spots on the "board", where you can "move" a "marble" (2*5,2*6,2*7,2*8,1*9)

T
Triangle

U

V

W

witch-ring

http://pic.aceboard.net/img/148009/9/1131048972.jpg
This or similar situations are called "witch-ring".


XYZ


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