FORUM, Forum Discussion, Forum Gratuit, Nom de domaine, Nom de domaine gratuit, Redirection gratuite,

Forum Abalone-Theory-Forum Administrators :Abalone-Theory-Forum, AbaloneTheory-Forum
Forum Abalone-Theory-Forum
Not logged | Login
Online:2 guests are browsing the forum
Register Register | Profile Profile | Private messages Private messages | Search Search | Online Online | Help Help | Create a free blog

forum Forum index forumEndgame-Theory forumEndgame-Theory: Introduction

Author : Topic: Endgame-Theory: Introduction  Bottom
 Abalone-Theory-Forum
 admin
 Posts : 153
 Abalone-Theory-Forum
  Posted 26/10/2005 04:13:54 PM
Send a private message to Abalone-Theory-Forum
Welcome to the Endgame-Theory-Forum

There are two parts in the Endgame-Theory-Forum:

theoretical endgames and practical endgames.


Theoretical endgames
These endgames neglect the middle-game and the transitional phase. The investigation should start with the theoretical elementar endgames: for  example 4 marbles  against one marble.  
http://pic.aceboard.net/img/31237/3143/1130335254.jpg

There are similarities to the theorectical endgames of chess, for example pawn-endgames (square-rule, free-pawn, king-opposition etc.) or elementar Rook, Bishop and Knight-Endgames (for example depending on the pawn-structure).



practical endgames
We can distinguish two ideal-types of practical endgames.

1. middle-game-extension-endgames
You have to play these endgames with the "positional patterns" and "strategical-positional movements" of the middle-game. The "strategy-principles" are understated and the tactical-requirements are  raised - but both not too much.

A very simple example:

http://pic.aceboard.net/img/31237/3143/1127926383.jpg
Black to move and win in two moves

2. real-endgames
The  "strategical-positional-movements" and the "strategy-principles" are now pretty invalid. There are particular "positional-endgame"-patterns and the tactical-requirements are raised much onto this particular positional-endgame-patterns, which are similar or in a way identical to the theoretical endgames.

For example:
http://pic.aceboard.net/img/31237/3143/1128607091.jpg
Black to move and win in 5 moves (5 black, 4 white-moves)



Our proposition is that we should give the main-priority to the theoretical endgames, secondly to the practical real-endgames and that we should neglect the middle-game-extension-endgames.
The investigation - supported by programme - of the theoretical endgames will be probably fruitful for the analyses of the real-endgames.

Greetings,
Funky-AbaloneTheory-JazzClub  

--Last edited by Funky-AbaloneTheory-JazzClub on 2005-11-08 00:42:55 --

 nacre
 Posts : 54
 nacre
  Posted 31/10/2005 09:37:55 PM
Send a private message to nacre
Real endgame

One thing that tricks AbaPro and Nacre consequently is when marbles are trapped against the edge.

When enough marbles are trapped, the center no longer matters. Now the race for push-out begins. If only one player has trapped marbles, it is not really a race, but just a puzzle where the attacker must be carefull to get as many of the trapped marbles out.

One example from a game Nacre lost:

[Black "Eobllor"]
[White "Nacre"]
[Date "2005.06.18"]
[Result "1-0"]

    . . . . .
   . . 1 2 . .
  1 1 . . 2 . .
 . 1 2 1 . . . .
1 2 2 2 . . 2 . .
 2 1 . . 2 . . .
  . 1 1 . . . .
   2 1 . . . .
    2 . . . .


forum Forum index forumEndgame-Theory forumEndgame-Theory: Introduction
top
Go to :
  Add a quick reply

Add a quick reply