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forum Forum index forumEndgame-Theory forumEndgame-Theory: Practical real-endgames

Author : Topic: Endgame-Theory: Practical real-endgames  Bottom
 Abalone-Theory-Forum
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 Posts : 155
 Abalone-Theory-Forum
  Posted 04/11/2005 06:02:09 AM
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Practical real-endgames

According to the Engame-Theory-Introduction (clickhere ) this is the "Practical real-endgames-Topic".
Here you can present analyses of endgames, questions, problems - and so on - for practical real-endgames.

Greetings,
Funky-AbaloneTheory-JazzClub  

--Last edited by Funky-AbaloneTheory-JazzClub on 2005-11-08 01:15:23 --

 Abalone-Theory-Forum
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 Posts : 155
 Abalone-Theory-Forum
  Posted 04/11/2005 12:38:01 AM
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Nacre (Posts:23)  Posted 31/10/2005 09:37:55 PM


Real endgame

One thing that tricks AbaPro and Nacre consequently is when marbles are trapped against the edge.

When enough marbles are trapped, the center no longer matters. Now the race for push-out begins. If only one player has trapped marbles, it is not really a race, but just a puzzle where the attacker must be carefull to get as many of the trapped marbles out.

One example from a game Nacre lost:

[Black "Eobllor"]
[White "Nacre"]
[Date "2005.06.18"]
[Result "1-0"]

    . . . . .
   . . 1 2 . .
  1 1 . . 2 . .
 . 1 2 1 . . . .
1 2 2 2 . . 2 . .
 2 1 . . 2 . . .
  . 1 1 . . . .
   2 1 . . . .
    2 . . . .



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